Home > Research Areas > Presence
Department of Communication Sciences - University of Connecticut
:: Presence

Projects in this area are focused on questions of the causes and influences
of presence. At the same time, we are working to clarify the meaning and
measurement of the dimensions of presence.

:: People

 

Kristine Nowak, Ph.D.
Researcher

 

Christian Rauh
Researcher

 

Kirstie M. Farrar, Ph.D.

Associate Researcher

 

Marina Krcmar, Ph.D.

Associate Researcher

 

:: Selected Publications

You can download some of the publications through the pdf icon link. If you have interest in a publication that does not have a download link, please contact the lab director for the file. Due to copyright agreements, some publications may not be available.

 

Examining the relationship between violent video games, presence, and aggression.

Nowak,K.L., Krcmar, M., Farrar, K. (2006).

Paper Presented at the Presence Conference, Cleveland, Ohio.

 

Contextual features of violent video games, mental models and aggression.

Farrar, K., Krcmar, M., Ellis,D. & Nowak, K.L. (2005).

Journal of Communication. 56 (2), 387-405.              

 

Violent Video Games and their Affect on Presence and Aggression

Nowak,K.L., Krcmar, M., Farrar, K. (2005).

Paper presented at the National Communication Association, Boston, MA.

 

Contextual features of violent video games, mental models and aggression.

Farrar, K., Krcmar, M., Ellis,D. & Nowak, K.L. (2005).

Paper presented at the National Communication Association, Boston, MA.

 

The Effect of the Agency and Anthropomorphism on Users’ Sense of Telepresence, Copresence, and Social Presence in Virtual Environments.

Nowak, K., & Biocca, F. (2003).

PRESENCE: Teleoperators and Virtual Environments, 12(5), pp. 481-494. MIT Press.

 

The Impact of Imagination on Computer Mediated Telepresence

Coman, E., & Rauh, C. (2003, May).

Paper presented at the International Communication Association, San Diego, CA.

 

Plugging your body into the telecommunication system: Mediated Embodiment, Media Interfaces, and Social Virtual Environments.

Biocca, F., & Nowak, K. (2002).

In D. Atkin & C. Lin (Eds.), Communication Technology and Society (pp. 407-447). Cresskill, NJ: Hampton Press.

 

Conceptualizing, Differentiating and Measuring Copresence and Social Presence.

Nowak, K. (2002).

Panel presented at the International Communication Association, Seoul, Korea.

 

Virtual Reality: Virtual environments, avatars, and anthropomorphic agents.

Biocca, F., Cakmakci, O., Czischke, J., J. DeVries, Huang, H., Kind, K., Nowak, K., & Witt, M. (1998).

In A. Grant (Ed.), Communication Technology Update (Sixth ed.): Butterworth-Heinemann.

 

Virtual Reality.

Biocca, F., Nowak, K., & Lauria., R. (1997).

In C. H. Sterling (Ed.), Focal Encyclopedia of Electronic Media. Boston: Focal Press.

 

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Last updated 2006-8-16